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Showing posts from January, 2023

How to make a Text Adventure game in Rust - IX - Adding a Game File - Part III

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Part IX.3 of the Rust Text Adventure Series - In this post, we'll put some finishing touches on the game file we added in the previous two posts. We'll modify our solution to allow for optional fields in the input game file and add a little extra error checking.
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How to make a Text Adventure game in Rust - IX - Adding a Game File - Part II

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Part IX.2 of the Rust Text Adventure Series - In this post, we'll continue the journey we started last time of shifting the world definition from static initialization in the source code to a reader file that is read at runtime. In this post we'll extend the solution we built last time by adding custom serializer and deseralizer functions that allow the game to use names in the location and destination fields.
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Trip Report, January 1st, 2023

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Trip report from the seventh month of the journey. In which we close out '22 and look forward to '23. Also, fun with numbers.
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