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Showing posts from December, 2022

How to make a Text Adventure game in Rust - IX - Adding a Game File - Part I

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Part IX of the Rust Text Adventure Series - In this post, we'll take the first steps to add a game file to shift the world definition from static initialization in the source code to a reader file that is read at runtime. With this update the game can be changed by editing the file. This update will allow us to clean up the source by moving content out of the code, will allow us to build a much larger game with many more objects, and allows us to iterate more quickly when building the game.
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Trip Report, December 1st, 2022

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Trip report from the sixth month of the journey. In which we hit and struggle to overcome a wall. Also, fun with numbers.
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