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Showing posts from September, 2022

How to make a Text Adventure game in Rust - VII - Distance

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Part VII of the Rust Text Adventure Series - In this post, we'll explore the concept of distance in a text adventure game. Distance between locations, objects, items and actors can be used to decide when and which actions can be completed and offer the added benefit of simplifying the game's program. Furthermore, the concept of distance can enable our game to respond to user actions with more and better messages for players which will provide a deeper, richer experience for players.
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How to make a Text Adventure game in Rust - VI - Passages

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Part VI of the Rust Text Adventure Series - In this post, we'll add passages between locations in the game. At the end of this post, game locations will have paths that allow the player to move from location to location. You'll be able to make your own 'maze of twisty little passages all alike!'
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How to make a Text Adventure game in Rust - V - Inventory

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Part V of the Rust Text Adventure Series - Inventory! In this post, we'll add commands for get , drop , ask , give and inventory . By the end of the post players will be able to interact with the environment by picking things up, moving them around, and interacting with other actors in the game.
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Trip Report, September 1st, 2022

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Trip report from the third month of the journey. In which we begin work on the text adventure series of posts, get serious about analytics and metrics and start to figure out how to publicize posts. Also, fun with numbers.
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